Founded in October 2014 by Sander Bakkes (UvA) & Tibor Bosse (VU), the Amsterdam Applied Gaming Research Community aims to bring together people from different backgrounds who share an interest in research on Applied Gaming. Such research may involve scientific questions from various disciplines, including, but not limited to, Computer Science (e.g., how can we design and implement games?), Artificial Intelligence (e.g., how can we make games adaptive to the needs of the player?), Psychology (e.g., how can we increase and evaluate the effectiveness of games?), and Social Science (e.g., what is the impact of game characteristics on player experience?).
The community serves as an informal platform where researchers can, among others, get to know each other, initiate research collaborations, and form consortia for grant proposals. By doing so, it attempts to build a bridge between the different research institutes and groups in Amsterdam with an interest in Applied Gaming. Additionally, the community provides opportunities for game companies to be informed about the state-of-the-art in Applied Gaming research in Amsterdam, hence also building a bridge between academia and industry.